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 | Includes three separate stories: "Chair Person," "The Four Grannies," and "Who Got Rid of Angus Flint?". |
 | Ann discovers that the wood near her village is under the control of a Bannus, a machine that manipulates reality, placed there many years ago by powerful extraterrestrial beings called Reigners. |
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 | Having long indulged himself in daydreams more exciting than his mundane life as a carpet merchant, Abdullah unexpectedly purchases a magic carpet and his life changes dramatically as his daydreams come true and dangerous adventures become daily... |
 | Having long indulged himself in daydreams more exciting than his mundane life as a carpet merchant, Abdullah unexpectedly purchases a magic carpet and his life changes dramatically as his daydreams come true and dangerous adventures become daily... |
 | Tanqui discovers she has the only means to conquer the evil Kankredin who threatens her own people and the Heathens who have invaded prehistoric Dalemark. |
 | After two centuries of feuding the powers of the two families of magicians in mythical Caprona are too weak to stop an incipient war, but the younger members of the families find a way. |
 | Eldest of three sisters in a land where it is considered to be a misfortune, Sophie is resigned to her fate as a hat shop apprentice until a witch turns her into an old woman and she finds herself in the castle of the greatly feared wizard Howl. |
 | Eldest of three sisters in a land where it is considered to be a misfortune, Sophie is resigned to her fate as a hat shop apprentice until a witch turns her into an old woman and she finds herself in the castle of the greatly feared wizard Howl. |