
Front Mission 3: Good, but not great
2 of 2 people found this review helpful.
Exactly what I was looking for in terms of gameplay, but the storyline and character motivations (especially the motivations) are a bit stupid.
If you've played Front Mission 4 (for the PS2) then you've pretty much got FM3 down. Turn-based tactical mech combat, with upgradeable parts, weapons and abilities. Some of the specific mechanics are different (no Linking, but abiliites can combo, allowing extra attacks for free). Even the basic weapon types are mostly the same (a flamethrower instead of a bazooka). Out of battle gameplay is basically menu navigation. There are some nice pre-rendered backgrounds during conversation, and an interesting Internet-type system, to help explain the story. I've also noted that the story can change depending on how you finish a battle, with slight variations in how everything turns out.
But the story, ugh. FM4 is basically a sequel to FM3, and the story of FM3 is very similar. You follow a Japanese wanzer (gear/mech) tester as he gets himself involved with a beautiful scientist (and wanzer pilot) and international conspiracies. It worked ok with FM4, but in FM3 the characters just seem stupid. Everybody just jumps about fighting everybody and then leaving, doing whatever they want with no regard for the setting. If it were Final Fantasy, in a setting where the fastest travel was by airship or Chocobo, OK, maybe you can get away with that, but in realistic/futuristic setting where country governments are unified and international politics key, you don't want a group of people running around in weapons of semi-mass destruction doing whatever impulse comes to mind. It breaks any sense of realism.
Graphics are standard PSX, pre-FF9. Story sequences are well scripted visually (even if, as mentioned, what the characters do doesn't make any sense) and there are CG cut-scenes at appropriate times. About what you should expect when you buy a 7 year old game (as of 2007).
Music is acceptable. Nothing that makes me want to get the soundtrack. I usually end up muting it and putting something else on, but that's just me. The rest of the audio is perfect, with guns and wanzers sounding as they should. There's no voice acting outside of the cut-scenes and those are left in their original Japanese.
Controls are fine, since it's turn-based you can take as long as you need to figure anything out. Most things are explained if you read the tutorials, and if not, there's always Gamefaqs :P
Secrets/extras out side the storyline seem to be limited, but considering I haven't beaten it yet, I can't say how much there is (or how much I've missed).
Game time seems about standard at 40-50 hours, but as I said, I haven't finished it, so maybe there's still a lot more to do, a la Okami.
All in all, a good game if you can't wait for Front Mission 5 to come State-side, but don't expect a story on par with Front Mission 4's. A nice change up from the fantasy of Final Fantasy Tactics and Disgaea/NipponIchi, and definitely worth playing for fans of mechs and turn based RPGs (as opposed to mechs and fighting games).
Phew, that's lengthy. But I've got a 3500 character length to use, so why not? :P
Review ID: 10000000003908592

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