
Ghost Recon Advanced Warfighter 2 **GREAT GAME**
19 of 20 people found this review helpful.
Okay, Capt. Mitchell is back. Let's see how he stacks up.
LOOKS: If GRAW looked amazing, then the #2 should obviously be a masterpiece, and it's one of the closest so far to it, like some games! The sp missions+ mp levels look almost top-notch. You the player will also shoot your way in an assortment of varied levels that look crisp, clear, and make us drool…especially with the lighting that can keep a gamer's attention (isn't lighting what most 360 games are known for in visuals?). Few levels pit you in a desert, some put you in deserted forest regions, but the bulk are urban areas; like the US/ Mexico border.
SOUNDS: Although the same as GRAW, this game is decent on sound. The voiceovers in the game are not so bad, and the weapons/vehicles sound like real life counterparts. A pro here is the ambience sounds that you play w/ the game. There were even times when I felt like a hero, or was scared in the process of a mission because of this! But, hey, don't you forget the explosions; the look of them added with the sound can make you cringe, yep.
FEEL+CONTROLS: GRAW fans like me may say, “ Why are the controls on this game no different than the last one?!?” #2 is the same as #1, with some features here and there, and don't get me wrong, this is why some people say that it's more of an expansion pack…you sick people. This is still awesome in ways. WHY CHANGE A FORMULA FOR A GAME THAT'S GOOD ALREADY? So, on to the goods; and the only one is the command system, which is better. Now you can control your support, move your mule, scan w/ a UAV drone, and command your ghosts in each of their own 1st person perspective; like having to be God on the army! That's the only feature, + how the game paces itself, and #2 also has better pacing. Even w/ the low features, it's fine by me. You get the GRAW 1 package, but improved here and there. There's still a ton of fun factor for #2, because of the formula. O yeah, btw, did I tell you there are awesome weapons? This includes the godly FAMAS, an ambidextrous 2ndary weapon, and the punch-packing satchel. Those are just some out of 40-something new weapons, I don't know…
SOLO CAMPAIGN: You maybe can get some replay value from the campaign, but I wouldn't count on that so much! Playing on low risk can get you passed the story in 6-8 hrs. tops, which turning it up a notch can take 2-4 more hrs. Speaking of the story; just under a year after Capt. Mitchell busted his butt with Chapultapek, Guardrail IX, a “football”, and Ontiveros, rebels have some big weapons in their control, nukes they say! So General Martin sends you to Juarez, Mexico to stop the activating of the nukes in the process of killing more rebels to get to your primary objective (even if he says you've done enough for 1 man”. Hey, Ubisoft executes the story well. It's not too hard to understand, and it's simple so you don't forget why you're playing the campaign. Also, you play in beautiful environments as it varies in acts, and the day/ night effect is here too. You're in control in every advanced technology the Ghosts have, so it's good to be a Captain; you're pretty much getting all the credit! One more thing I like about this, is the “Ghost" phrases Scotty says. He's wonderful!
I would definitely recommend buying this game. I rate it EXCELLENT.
Review ID: 10000000003590718

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