
No supervillians or X-ray vision. Kittens in trees.

It has some genuinely cool elements, but ultimately ends up being another far-from-super release. Eventually, you're given the ability to move at hyperspeeds -- up to 800 mph -- and given the huge playing field that you're allowed, this gets crazy fun. As disappointing as this game is, the ability to literally fly up alongside a skyscraper at mach speed is a serious gaming rush.
After being given the basics of how to use your super breath, freeze breath and heat vision, you're suddenly supposed to be able to protect the city from dozens of meteorites hurtling downward. You'll shoot down a mess of them, but eventually the city will take too much damage and you've failed. If you manage to somehow make it through this one, you're then tossed into a battle arena where, for some reason, you're pitted against a morphing enemy who would be considered at least a minor boss in most games. Should this have been my intro to the game's fight mechanics? No. It's frustrating as hell. Oddly, once -- and if -- you beat him, the real game starts and the level of the competition drops rapidly. To its credit, the game does do a good job of dealing with the Superman concept. He doesn't have a health meter, per se. That's cool. He's Superman, after all. Instead of having to worry about his health, you have to be concerned with the health of Metropolis. If the city gets pounded, you lose. Supes is kind of like a goalie that has to protect an 80-square-mile net.
The game obviously tries to mimic the open-endedness and free-roaming of Spider-Man 2. Unfortunately, while you have an 80-square-mile playing field on which to explore, there's very little free-roaming to do. All you have to do is fly off in a certain direction to kick off a new chapter. The result is that you never have a chance to just goof around and check out this vast playground. You're constantly being yanked into battle after repetitive battle against Metallo and a series of land-based or air-based robots. The concept of a huge Metropolis is a great one. The fact that you get very little chance to actually poke around in the city is a letdown. Yes, there's a Mr. Mxyzptlk mini-game that centers around finding lost kittens, but it would have been nice to have some middle ground between retrieving lost pets and saving the city from robotic or meteoric devastation.
Superman Returns: The Videogame is clearly the most ambitious of the Superman releases that gamers have had a chance to play. There are some solid elements that development should key on if -- and when -- a sequel gets the OK. The flight aspect is absolutely thrilling. There are few bigger trips than being able to weave through the streets and around the buildings of Metropolis at normal or high speed. The size of the city is another huge plus. An uneven difficulty level, not much variety in quests and battles, clunky and temperamental controls, and the lack of any type of multiplayer will all quickly frustrate you.
Review ID: 10000000007062106

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