
A Dark Masterpiece

"Doesn't a man have the right to the sweat of his brow? No, says the man in Washington - it belongs to the Government. No, says the man in the Vatican - it belongs to God. No, says the man in Moscow - it belongs to everyone. I rejected those answers. I made a choice, and I chose ... Rapture."
Thus opens the dark, political thriller, Bioshock. The game is heavily influenced by such literary masterpieces as 1984, Atlas Shrugged, and Plato's Republic. It follow the storyline of an unnamed man whose plane crashes into the ocean, after which he swims to a lighthouse to take shelter. In the magnificent opening Andrew Ryan delivers his speech on his opinions of government and man's entitlement to the work of his own hands. You await the spleandor of visiting his magnificent city - Rapture - a city with no laws, no government, no restrictions. "A place where the scientist will not be held back by petty morality, and where the artist will not be censored" says Ryan. But, once you arrive in the actual city, it only takes about ten seconds to figure out that something is terribly, drastically wrong.
After watching the person who is suposedly here to rescue you be murdered by a psychotic woman, Atlas, via a radio, directs you out of the sub and into the magnificent - but rather run down - city of rapture. The Art design is this game is sepurb, beyond anything ever witnessed before. From the amazingly realistic water effects, to the rich, enchanting atmosphere, to the dark, moldy walls, painted with insults and warnings in blood, to the psychotic, truly disturbing personalities of your enemies, this game is step and a half beyond anything we've ever experienced before. No, the graphics aren't quite as good as Gears of War, and the world isn't as expansive as Oblivion, but the truly immersive environment and perfectly flawless voice acting more then make up for it. The combat is truly unique, though the game is a bit easy, since duying has minimal penalties.
The storyline also stands out, with a truly incredible twist near the end - so good in fact, it may even rival the ending of The Prestige. The dialogue is strewn with deep, philisophical questions, like "Why do [your enemies] wear masks? Do they remember what they once were and are they ashamed?" "What seperates a man from a slave?" "When everyone is beautiful, is beauty still a virtue?" and many similar ponderies. Most shooters tell us - "just shoot, their the enemy" with no good reason. Bioshock, while it doesn't nessecarily justify it's killing, certainly questions it's morality, and asks you what you believe.
This game is certainly not a light, mindless game for younger immature gamers, and, though I feel their use of intensity to convey their point is justified, it's still way too much for younger kids. Gallons of blood are spilled, sometimes with such weapons as a wrench or a golf club, ocassionally, to emphasize a point characters interlace the f- word into their dialogues. Though not a horror game, moments are startling, and most of the game takes place in semi-darkness to full darkness.
I woudn't recommend this game to children, as it's too much visually and phchologically. But for adults and older teens who want something far more then the average mindless shooter, this is something you will want to experience - probably again and again. 2k Australia has created the same thing that Plato, Ayn Rand, & George Orwell did, only for another generation - A Dark Masterpiece.
Review ID: 10000000008062805

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