
Age of Disappointment
1 of 3 people found this review helpful.
Age of Conan wasn't simply a 5 year disappointment, it even rebuffed my attitude toward World of Warcraft, a game I'd gotten sick of long ago.
The first 20 levels of Conan aren't simply bad, they are painful to play.
Those of you going to Conan because of its "amazing" graphics, STOP. Check your system and their RECOMMENDED system requirements. If you only make the minimal, ask yourself how much you'll enjoy playing the game in towns at 8 FPS.
I went into this game anticipating a leveling system similar to World of Warcraft's quest driven leveling, but Funcom outdid themselves with Age of Conan. If you were one of those people who enjoyed WoW the first, second, maybe even third time through each new character you will find that the first 20 levels in Conan are about as mind dulling as leveling a character in WoW from 1-70, 10 times over. The quests allow for absolutely no creativity in your leveling pattern. They allow for no changes for players wishing to try something a little different. Unfortunately this will completely kill most players' desire to level more toons.
After level 20 things do open up, to an extent. If you don't have many friends going into the game with you, I'd advise not playing on a PvP server if you didn't start playing at launch. There are people who will sit and camp the graveyards for hours on end, sometimes leaving you no option other than to log off for awhile.
Conan does excel in graphics, but that's more of a problem than a benefit for most players. Most players I've talked to run the game on low graphics, and despite what some people are saying, playing on low is nowhere near stellar. If your computer is more than a year old, anticipate spending $50 for the game, $15 per month, and $200-$300 to update your graphic's card(s) and RAM.
Age of Conan is simply not replayable. Anyone wishing to make this game his or her longterm MMO, don't waste your money. Age of Conan is a good once and done game for most players who enjoy set storylines, but Funcom left out almost every important aspect that would allow this game to survive for years to come (especially since there are 10 other games just like this out already).
I do have one major appreciation toward Funcom. They had a very smooth release. Most games announce a release date, push it back two or three times, and then still release the game with bugs (people getting stuck in entire zones and being unable to play for days). These releases are almost always behind schedule, follow by patches two times a day, poor customer service the first few weeks, and servers being down on a regular basis. At least Funcom managed to avoid all those.....oh wait.
To those of you wishing to purchase this game I salute you, but only because I have a pre-order copy I'd like to sell.
Review ID: 10000000007412098

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